I'm now far pass the stages of experimenting with tools, software, and different techniques for creating high quality stills and animations. At the current skill lvl I can create high quality animations in good time once the animated base draft models are worked out.
Using the "Black Cat Run from Jun 29, 2012" as a example for time and labor rough estimate..
Animating the base draft model for the animated character - 4 to 5 hours of work
Final high contrast line art - 30 to 45 mins per frame (7 frames total for the "Black Cat Run from Jun 29, 2012")
cel shading - 30 to 45 mins per frame
Coloring - 15 to 30 mins per frame
The complete clip would total around 3 to 4 days of work for me to make that 7 framed run cycle. But most of these labor times can be cut by more then half if I had some better graphics tools to work with.
My current tools & equipment
A couple of months ago I purchase a Wacom Intuos5 (Small) usb Tablet in hopes that it would help me to render cels faster then the old tablet that I was using. Unfortunately this $245 upgrade was mostly in vain, the Wacom Intuos5 is a very nice tablet, the best tablet I had. But it's dose not allow me to be no faster then the last tablet it replaces. Using a basic tablet is to distant as I'm drawing on my computer with a remote control pen & pad, it's holding me back. For comparison and I timed it, it took me 9 to 10 min to draw one of my original characters on paper fully completed lined vs 30 to 45+min on the computer using the Intuos5 tablet using the same base draft figure model. Also the line art wasn't as good as the one on paper vs the all digital rendering, the one I did on paper had more flare and style to it. I could do all my cel work on paper to save time but that would mean spending time scanning all my drawings and burning a lot of paper in the process. Also I wouldn't have some of the digital photoshop feature to help me make each cel with ease.
So there are some give and takes when it comes to making animation cels on paper vs all digital on the computer using a remote tablet. So there's a solution for me and it's the Wacom Cintiq, a draw on screen tablet that suppose to simulate drawing on paper. It comes in size models 12ux, 21ux, and the new 24HD the was recently released. For me to have such a tool like that in my hands would allow me to produce drawing, digital cels and animation at much faster speeds. That means it could take me 10 to 15 min per final lining and around the same time for per cel shading. And I know all this for fact because I did a test with hp all-in-one touchscreen computers at one my local best buy store, drawing with my finger using ms paint. Even that allowed me to draw faster then my Inturos5, Unfortunately the all-in-one touchscreen don't come with a pressure pen and don't seem to be upgradable. And the Wacom Cintiq can range $1,000 to $2,600 in price, I don't have that kind of money right now.
Needs
So right now I need to take care of bills & expenses, and then maybe upgrade to a Wacom Cintiq for better work quality and time & labor efficiency. So to try to make some extra pay, I'm opening for commission work.
Commissions info & rough rates and project Hiring.
To be honest I never meant to use my animating for Commissions or to get a job in the field to make money. It started out as a hobby and it was all about having fun making characters come to life on screen. So I plan to do this thing temporarily to take care of bills & expenses, once I make what I need I will close for commissions and then I will go back to just having fun animating my movie.
keep in mine that these are rough rates and are negotiable.
3300×2550 High res still characters full body line art $15 to $20 usd
$8 - $10 extra for cel shading.
$8 - $10 extra for color.
Average rendering labor time around 9+ hours
Character Animations
This is very tricky to put because request can be very simple like eye blinking or hand waving, but can be very complex like character dancing or combat fight moves. There's also the amount of detail and labor that goes into drawing multiple cel frames of character(s). As said prices are negotiable can be higher or lower then the rates listed. Here goes....
Super HD full body Character Animations line art cels starts at $7 - $10 per cel frame. Around $15 per with cel shading and color.
latest examples
"Cyclops Optic blast 7-18-2012"
14 cel frame of forward then reverse playback, full color & cel shading, around 72 hour of labor. 14 cels x $15 is a lot but I would of done that piece for $80 - $100 if someone requested it.
This all seems very expensive but keep in mind that I have to draw detailed character cel multiple times to achieve character movement. If it seems like I'm charging to much then read some info on the cost animation.
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blog.milowerx.com/?p=594>
www.crunchyroll.com/anime-news…To state, the "NG animation draft Aug 5, 2012" piece has 93 hand drawn cel frames.
Basically If you want to place an animated order then just note me your request details and I tell you the charge.
Things I don't like to draw or animate, porn, hentai, yaoi, dangly parts, and furries. So please do not ask me to abuse my talent.
And if anyone would like to hire me for a film project then my rates would probably be around $700 to $1,000 per min starting price.
(man, I be lucky if I can get any clients, lol!)
Like I said I do not plan to be doing Commissions for long as I have my own movie projects to get off the ground. And animating for me is a joy and to have fun, not to pay my bills.
Now I have to get back to cleaning my computer, I have a worm that refuses to be deleted..
-kj